A bustling urban epicenter, especially one scattered across a multitude of floating islands, warrants a bold musical statement that matches its liveliness.
The theme songs for the Terrans were always my favorite ones back when I was a youngster playing StarCraft. Fast-forward many years to StarCraft II, and behold.
Video games’ soundtracks—essential though they are to the identity of countless games—nonetheless often work as narrative or tone-setting elements rather than as a direct part of the mechanics. There are, however, notable exceptions; some of them deserve a highlight.
Yesterday, Saturday, July 15, for four brisk hours, Team Cake and Team Ice Cream duked it out for supremacy in Splatoon 2's first Splatfest. As of this morning, with the results officially in, Splatfest is over.
It is typically hard for this American to relate his own high school experiences to anime series about Japanese high school life. This summer season’s Fastest Finger First, of all shows, is a notable exception.
I bit the bullet mid-April and got Nintendo’s newest game system. Two months in, forget the advertisements; let us review the actual ways it has been used in (my) day-to-day life.
I knew even before last weekend’s undertaking at TooManyGames, a video game convention based in Pennsylvania, that I hoped to share some thoughts and experiences about it. The big issue was, “How?”
Among the fundamental facts that are essential to deciphering who I am, along with why a person would write fifty-plus paragraphs on a single topic, is this: I spend way too much time thinking about Gunslinger Girl.
I have officially reached peak levels of jealousy towards everyone who owns a Nintendo Switch, because they get the opportunity to play THIS, as opposed to me, who can only experience it vicariously. It only took seeing an hour of gameplay to get that way.
“They were right when they said we should never meet our heroes.” - “Breathing Underwater” by Metric, citing an oft-quoted ancient modern proverb
Game design video series Extra Credits released a video on de-gamification, their term for the removal of more traditionally “game-y” elements like score, time limits, achievements, or challenges from a video game, earlier today. They discuss its use both as a tool to improve games during development and as a feature…
I’m not sure if there is a mashup artist—especially with anime songs—more beloved by their audience than nakinyko. Their title is “based,” but where Lil B Tha Based God’s title was self-endowed, theirs was bestowed wholly by others.
Last year, I wrote this piece shortly after a not-so-glowing Washington Post review of Uncharted 4 caused a massive dust-up, with Metacritic being one of the big factors in the whole thing. Fast forward to this week, The Legend of Zelda: Breath of the Wild is out today...and it seems like circumstances are ripe for a…
So far, I have sunk 19 hours into Gravity Rush 2. I have also made startlingly little progress in the story—apparently only one-third of the way through. It’s so early on, that there is one major ability usable in its demo from a couple of months ago that I’ve still yet to unlock After 19 hours!
As early as Nickelodeon’s seminal Avatar: The Last Airbender, and as recently as the dustup over the music video for Porter Robinson’s and Madeon’s “Shelter,” anime has constantly contended with the age-old question: Just what is anime, really? Well, we might finally have a satisfactory answer to point towards.
Consider, at conventions—game, anime, or otherwise—the prevalence of the Nintendo 3DS, followed in a distant second place by the Playstation Vita. For the Nintendo Switch appears to be, in numerous ways, the descendant of both systems.
My name is Justin, and I am a gaming, anime, and music geek who spends my days at work with a computer science desk job and his not-days either indulging his interests, doing stuff on YouTube, or writing about video games and anime.